#ifndef GAMETOOLBOX_RENDERER_RENDERABLE_H
#define GAMETOOLBOX_RENDERER_RENDERABLE_H

#include "renderableinterface.h"
#include "Vector3.h"

class Renderable : public RenderableInterface
{
protected:
	Renderable(void);
	~Renderable(void);

	//Vector3<float>
};

#endif //GAMETOOLBOX_RENDERER_RENDERABLE_H